C-Level (Team Waco): Michael Wilson, Eddo Stern, Jessica Hutchins, Brody Condon und and Peter Brinson



Waco Resurrection
Videogame, 2003, www.waco.c-level.cc

Waco Resurrection is a video game, which investigates the siege of the Mount Carmel Center of the Branch Davidian sect near Waco, Texas, by the Bureau of Alcohol, Tobacco and Firearms (ATF) and the FBI in 1993. Exactly ten years after the siege, in which 82 members of the sect lost their lives under circumstances that are still unknown – including the leader of the sect David Koresh (his real name was Vernon Wayne Howell) – the artist group C-Level, which has six members, programmed a 3D multiplayer computer and role-playing game that is played from the perspective of the sect’s leader Koresh.

For this game, the team developed a hard plastic helmet in the shape of the sect leader’s head (the so-called “Koresh-skin”), which has an integrated voice-activated interface. The shape of the Koresh helmet looks like a vector graphic from a computer game. When a player wears this helmet, the computer-generated game and the reality surrounding the player mix in a very irritating way – it almost seems as though something from Koresh is transferred to the player.

As the game is based on a great deal of authentic material, C-Level describes Waco Resurrection as an interactive and “subjective documentary”. For example, the players are bombarded with the distorted sound of Nancy Sinatra’s song These Boots Are Made for Walking, an element of psychological warfare, which the FBI used during the siege of Waco as well as recordings of negotiations between a FBI psychologist and David Koresh – these, too, were played extremely loud towards the property of the Branch Davidians.

Waco Resurrection aims at the dark side of the American self-image: “The game commemorates the tenth anniversary of the siege at a unique cultural moment in which holy war has become embedded in official government policy. In 2003, the spirit of Koresh has become a paradoxical embodiment of the current political landscape – he is both the besieged religious other and the logical extension of the neo-conservative millennial vision. Waco is a primal scene of American fear: the apocalyptic visionary — an American tradition stretching back to Jonathan Edwards – confronts the heathen ‘other’ – in Waco Resurrection, the roles are anything but fixed.”(1)

Inke Arns

(1) www.waco.c-level.cc/, 25. 4. 2007. On the problematic of depicting traumatic historical events in computer games, see Dyske Suematsu, Understanding the medium of video game, in: Rhizome, 25. 10. 2003, www.dyske.com/index. php?view_id=793, 25.4.2007

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